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75th Fighter Squadron75TH FIGHTER SQUADRONTIGER SHARKS / SQUADRON ARCADE BACK TO HUB

75TH FS ARCADE / MISSION 01 / 14

HOGSTRIKE01

LOW. SLOW. LOUD.14 SORTIES / ALL WEATHER
DESERT3 OBJECTIVES · 2 HARDENED · 12 BOMBSCLEAR / UNRESTRICTED VISIBILITY
TARGET DATABASE
BRIEFING 01

FARP RANDSTON

MOUNTAIN
SHIELD

RANDSTON RUN

An assault is closing on FARP Randston. Stop the marked lead vehicle, silence the firing point, and destroy the forward bunker.

01STOP THE ASSAULTRANDSTON APPROACH
02SILENCE THE FIRING POINTEASTERN RIDGELINE
03DESTROY THE FORWARD BUNKERWESTERN COMPOUND

INTELThree objectives. Two require heavy ordnance. AAA guards each objective. Two mobile SAMs cover the later strikes; keep flares ready. Two road approaches. Optional supply columns cross between them.

A-10C II75TH FS / TIGER SHARKS
OPERATION MOUNTAIN SHIELD
MISSION 01 / DESERT
SCORE000000
AIRFRAME 100%
EGRESS3:00
ARROWS TO MOVEP TO PAUSEA-10C II / 75TH FS
TOP GUNS

ACE
RANKING

Mission 01 · RANDSTON RUN

LOADING SCORES…

AWAITING FIRST SORTIE

GUEST PILOT
SCORES NOT SAVED

DISCORD LOGIN
FIELD MANUAL
↑↓←→
MOVE
SPACE
GAU-80.6 SEC BURST / RELEASE TO REARM
B / S
BOMBHOLD TO AIM / RELEASE TO DROP / 2 SEC FALL
A
MAVERICK12 KILLS = 1 SHOT / STORE UP TO 6
D
FLARES100% BREAK / 20 SEC RELOAD
W
JINK60% BREAK / 3 SEC / NO FIRE
PESC
PAUSE
WEAPON DATA

GAU-8: unlimited ammo. 0.2 sec reset between bursts.

MAVERICK: nearest enemy in the nose line, otherwise nearest eligible target. One-hit kill. Store up to six. Every 12 kills adds one. No MiG lock.

BOMB: hold B (or S) for CCIP. Release to drop. Gun and Maverick remain available while aiming. Lead moving targets for the two-second fall.

HARDENED TARGETS: bombs or Mavericks only. Bombs cannot hit aircraft.

JINK: hold to repeat. FLARES: weapons remain active.

CLOSE AIR SUPPORT

BLUFOR: blue brackets, green X. Keep the Humvee alive and clear every CAS target. Move around the friendly before firing. Bombs and fuel blasts can kill it. Mavericks lock enemies only.

FRIENDLY FIRE: −15,000 points, CAS failed, BLUE FALCON badge.

AIR WATCH

MASTER CAUTION: Hind or MiG on screen, or airframe at 10% or less. M / MWS: missile launch detected.

DAMAGE

GAU-8 is perfectly straight above 80% health. YAW SAS at 80%: 15° total gun cone. L-GEN at 70%: left engine smoke. L-ENG FIRE at 40%.

NAV at 30%: TAD offline. CICU at 20%: 30° total gun cone. R-ENG FIRE at 10%: both engines smoking, master caution stays lit and a low warning beep repeats until the sortie ends.

SCORE ATTACK

Chain kills: ×4 max. Damage resets the chain. All objectives + survival = MILLER TIME. Every target destroyed = SHACK!

TOUCH

Left stick / right weapons. Movement and GUN respond immediately. BOMB, MAV, FLARES and JINK need a brief 0.12-second hold to ignore accidental taps. Hold BOMB to aim, release to drop; slide off to cancel. Drag the aircraft to steer.

TARGET DATABASE17 ENEMY TYPES · WEAKEST TO STRONGEST
ROUTE TAG: active targets. SPEED: px/sec + terrain scroll. DAMAGE: per hit. Fuel blast falls with range. MANPAD: concealed until launch.
01

Fuel truck

UNARMED
HEALTH
12
SPEED
12 px/s lateral
WEAPON
NONE
DAMAGE / HIT
up to 110 blast

Explodes on destruction. Blast damages nearby ground units and can chain through other fuel trucks.

ON THIS ROUTE · MOBILE
02

Supply truck

UNARMED
HEALTH
18
SPEED
12 px/s lateral
WEAPON
NONE
DAMAGE / HIT
0

Soft convoy target. Does not return fire.

ON THIS ROUTE · MOBILE
03RARE

Command truck

UNARMED
HEALTH
72
SPEED
10 px/s lateral
WEAPON
NONE
DAMAGE / HIT
0

Rare, tougher command vehicle. Takes sustained bursts or heavy ordnance, but does not shoot.

OTHER ROUTES · M3+ · MOBILE
04

Hardened bunker

UNARMED
HEALTH
110
SPEED
0 px/s fixed
WEAPON
NONE
DAMAGE / HIT
0

Bombs or missiles only. Gunfire and fuel-truck blasts cannot penetrate the hardened structure.

ON THIS ROUTE · HARDENED
05

Infantry squad

VERY SHORT RANGE
HEALTH
18
SPEED
4 px/s lateral
WEAPON
GUN
DAMAGE / HIT
4 gun

Low-damage small-arms fire. Mostly a nuisance unless you linger close to the squad.

ON THIS ROUTE · MOBILE
06

Pillbox bunker

VERY SHORT RANGE
HEALTH
120
SPEED
0 px/s fixed
WEAPON
GUN
DAMAGE / HIT
4 gun

Fixed, hardened emplacement. Infantry-strength fire; only bombs or missiles can destroy it.

ON THIS ROUTE · HARDENED
07

Technical pickup

SHORT RANGE
HEALTH
24
SPEED
20 px/s lateral
WEAPON
GUN
DAMAGE / HIT
7 gun

Mobile pickup with a short-range gun. Fires short tracer packets.

ON THIS ROUTE · MOBILE
08

BMP-1

MEDIUM RANGE
HEALTH
54
SPEED
13 px/s lateral
WEAPON
GUN
DAMAGE / HIT
11 gun

Tracked armored vehicle with heavier medium-range fire.

ON THIS ROUTE · MOBILE
09

BTR-80

MEDIUM RANGE
HEALTH
66
SPEED
17 px/s lateral
WEAPON
GUN
DAMAGE / HIT
12 gun

Eight-wheel armored carrier. Tougher and more persistent medium-range fire.

OTHER ROUTES · M2+ · MOBILE
10

T-72 tank

MEDIUM RANGE · HEAVY ARMOR
HEALTH
144
SPEED
11 px/s lateral
WEAPON
GUN
DAMAGE / HIT
12 gun

The toughest moving ground unit. BTR-style tracer fire; repeated gun bursts can penetrate its heavy armor. Bombs and Mavericks are faster.

ON THIS ROUTE · MOBILE
11

ZU-23

MEDIUM–LONG RANGE AAA
HEALTH
54
SPEED
0 px/s fixed
WEAPON
GUN
DAMAGE / HIT
10 gun

Fixed twin-gun AAA. Spreads tracer bursts across your approach.

ON THIS ROUTE · FIXED
12

ZSU-23

LONG RANGE AAA
HEALTH
90
SPEED
10 px/s lateral
WEAPON
GUN
DAMAGE / HIT
12 gun

Tracked, radar-equipped AAA with four barrels and long-range tracer bursts.

OTHER ROUTES · M2+ · MOBILE
13

MANPAD infantry

SMALL ARMS + MISSILE
HEALTH
18
SPEED
4 px/s lateral
WEAPON
GUN + MISSILE
DAMAGE / HIT
4 gun / 25 missile

Looks like an ordinary infantry squad. The concealed launcher is revealed just before firing.

OTHER ROUTES · M2+ · MOBILE
14

SA-13

MISSILES ONLY
HEALTH
90
SPEED
18 px/s lateral
WEAPON
MISSILE
DAMAGE / HIT
29 missile

Mobile tracked launcher. No gun; dangerous homing missiles.

ON THIS ROUTE · MOBILE
15RARE

SA-3

MISSILES ONLY
HEALTH
135
SPEED
0 px/s fixed
WEAPON
MISSILE
DAMAGE / HIT
35 missile

Fixed missile site. Reserved for the final approach on selected later routes. Rare, powerful, and best dealt with before its launch.

OTHER ROUTES · M5+ · FIXED
16RARE

Mi-24 Hind

GUNS + MISSILES
HEALTH
108
SPEED
28 px/s lateral
WEAPON
GUN + MISSILE
DAMAGE / HIT
12 gun / 29 missile

Rare helicopter threat from mission 3 onward. Guns and missiles; immune to bombs and fuel blasts. A single Maverick destroys it.

OTHER ROUTES · M3+ · AIRBORNE
17RARE

MiG-29

MISSILES ONLY
HEALTH
90
SPEED
320 px/s pass
WEAPON
MISSILE
DAMAGE / HIT
34 missile

Fast, repeated attack passes. Leaves and re-enters with its remaining health. Cannot be locked by Mavericks or hit by bombs; use the gun. Reserved for later missions.

OTHER ROUTES · M7+ · AIRBORNE
75TH FIGHTER SQUADRON / TIGER SHARKSOPERATION MOUNTAIN SHIELD14 MISSIONS / 1 PLAYER